![]() ![]() That does not mean, however, that Takkar doesn't become more powerful. You will never be strong enough to take on a savage beast without planning or strategy ![]() You will never be strong enough to take on a wooly mammoth or equally savage beast without a lick of planning or strategy, and that feels incredibly refreshing in a franchise that tends to elevate players to demigod status by the halfway point. The land of Oros is brutal, and it's only slightly less so after Takkar has unlocked all the upgrades to his weapons and his natural resistance to injury. Past Far Cry games have been domination fantasies. Even Takkar's ability to heal himself is reliant on eating the meat of the animals you've brought down, so you're almost never at a point where hunting and gathering aren't crucial.
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